Look up in the sky. It’s a bird! It’s a plane! No, it’s a giant mech suit crashing towards the ground with someone’s name on it.
There’s a new first person shooter on the horizon, and it goes by the name of “Titanfall.”
“Titanfall,” sometimes referred to as “the one that will save the Xbox One,” is a first person shooter for the Xbox One, Xbox 360 and PC, releasing on March 25.
“Titanfall” is a multiplayer-only game, where six players are pitted against six others in giant maps across a war-torn planet. Think of it as a mix of Call of Duty’s shooting and ranking system, and the free-running gameplay of Mirror’s Edge, with less people and giant mechs.
Players can hope inside these mechs, or Titans, as they’re called in-game, and combat other players who may be running around on foot or in other Titans as well. When on foot, players can engage in fluid movements such as typical parkour, like wall running and double jumping. They can also perform moves like Titan jumping, getting boosted into the air by friendly Titans, or Titan grabbing, which is jumping onto an enemy Titan and shooting it until it explodes.
The game went into open beta for a few days for those who had registered on the Xbox One and PC. The servers were immediately overloaded with people rushing to try it out.
A few days later, after numerous fixes to the game’s servers, the developers opened the game up to everyone of Xbox One and those with a suitable PC along with an extra to play the beta as a way of saying sorry for the troubles at launch.
When the game begins, players are greeted with an optional tutorial that teaches them the layout of the gameplay. Afterwards, players can choose to play either “Attrition,” a team deathmatch mode, “Hardpoint,” a domination mode or “Last Titan Standing,” where the players are spawned inside a Titan and fight each other until a team wins four rounds. In “Last Titan Standing,” there’s a catch; once the player dies they cannot respawn until the start of the next round.
Just like other first person shooters, players are constantly ranking up and unlocking new items, such as weapons and perks for both the soldier and Titan. These upgrades range from a shotgun for the soldier, to a vortex shield that will block enemy bullets and reflect missiles back at them, for the Titan.
Since the game is still in beta, players can expect a few tweaks before it is finally released. Still, the beta has caused a considerable amount of hype from gamers.
Even if “Titanfall” doesn’t change the first person shooter genre drastically, it strays from the multiplayer shooter formula of its competition already on the market such as “Call of Duty: Ghosts,” “Battlefield 4” and “Killzone: Shadow Fall.” Hopefully the difference will be enough for it to hold its own against these powerhouses.
By Symmion Moore