These days, everyone takes social media with them wherever they go. But soon, social media will be taking you wherever you want to go.Facebook announced on March 25 that it will be purchasing Oculus VR, a leading company in virtual reality technology, for $2 billion. The agreed upon price includes $400 million in cash and 23.1 million shares in Facebook stock, which is valued at $1.6 billion.The implications of this purchase are huge. The Oculus Rift is widely hailed as the most immersive VR experience in existence.Since its humble beginnings on Kickstarter in 2012, Oculus has sold over 75,000 developer kits, and permanently altered the landscape of the gaming industry before it’s even become commercially available.Now it promises to do the same with social media.Only a few hours after the initial announcement, Mark Zuckerberg and Brendan Iribe, co-founder and CEO of Oculus VR, held an open conference call in which they explained the motivations behind the deal, and outlined their vision of the future of social media and virtual reality.Zuckerberg referred to virtual reality as “the next major computing platform after mobile.” He explained that new platforms develop roughly every fifteen years, and that the acquisition of Oculus is a “long term bet on the future of computing.”He sees Oculus as a platform for many other experiences besides gaming. “Imagine sharing not just moments with your friends online, but entire experiences and adventures. This can change the way we communicate with our friends, families and colleagues. Oculus has the chance to create the most social platform ever,” Zuckerberg said.While the majority of gamers, let alone non-gaming people, have yet to experience virtual reality, Zuckerberg and Iribe challenge the world to consider the idea of being anywhere one can think of in a virtual environment.“After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face… just by putting on goggles at home,” Zuckerberg said.Iribe expressed excitement over the deal, saying “We believe virtual reality will be heavily defined by social experiences that connect people in magical new ways. It is a transformative and disruptive technology that enables the world to experience the impossible, and it’s only just the beginning.”Iribe, along with co-founder Palmer Luckey, explained that the decision was primarily based around the cost and availability of hardware.“We can do these higher minimum orders and these component relationships that for the most part only larger companies can do,” said Iribe.“There are a lot of things we’ve had on our minds, there are things we wanted to do that weren’t economically viable for our consumer product. We’re going to be able to do those things now,” said Luckey.He later posted on Reddit, saying “We can make huge investments in content. More news soon.”However, not everyone is as excited about these prospects. The announcement garnered immediate backlashes on social media, blogs and websites. Kotaku.com assembled numerous tweets displaying initial reactions.“I can’t wait to be disappointed in my older relatives’ stupid politics in immersive 3D,” said Gus Mastrapa (@Triphibian).“Yesterday a photo of a decapitated woman showed up in my Facebook feed. Can’t wait to see that in 3D,” said Tracy King (@tkingdoll).Many have expressed concern over Facebook’s propensity for targeted advertisements, and worry that these may ruin gaming experiences. Others wonder about Oculus’ original Kickstarter investors, and whether a lawsuit may be in the future.Perhaps the most damaging backlash to have occurred so far came from Markus “Notch” Persson, the creator of Minecraft. Not long after the official announcement of the purchase, Persson took to Twitter.