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Mace & Crown | November 22, 2017

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Games of E3: Editor's Choice

Games of E3: Editor’s Choice
Ross Reelachart
Technology Editor

The Electronic Entertainment Expo, or E3, is easily the biggest event in the video game industry. Despite some downsizing in recent years, E3 is still the place for developers and publishers to make a big show of gaming plans for the foreseeable future. Not only will the usual gaming press be there, but the mainstream media will also be present.

While publishers will inevitably try to sell consumers on new hardware, like new consoles or virtual reality headsets, gamers still tune in to TV broadcasts or online live-streams to see the games. Whether they are anticipating another entry in a beloved series or a brand new IP, gamers always tend to focus on the games rather than hardware. The following are a few confirmed games that will be seen at E3.

Battlefield 1 (DICE)

This year’s E3 might turn out to be a strange year for the “yearly shooter” genre. When “Call of Duty: Infinite Warfare” was announced earlier this year, it was met with cynicism. Yet when “Battlefield 1” was announced shortly afterward, there was a warmer reception.
The difference in reaction could be a sign that even the most ardent supporters of cookie cutter first-person shooters are starting to grow tired of the old formula. Where “Infinite Warfare” is yet another “future” Call of Duty, “Battlefield 1” is a steampunk, WW1-inspired take on the classic Battlefield formula.

Deus Ex: Mankind Divided (Eidos Montreal)


As the follow up to the 2011 game “Deux Ex: Human Revolution,” and the latest entry in the venerable Deux Ex series, “Mankind Divided” will need to demonstrate that it can still pull off the open-ended gameplay the series is known for. Set in the cyberpunk world of 2029, players take on the role of Adam Jensen, a man heavily outfitted with robotic augmentation, as he uncovers a sinister conspiracy in a world where “natural” and “augmented” humans are segregated.
The Deus Ex series has always tried to pride itself on allowing players to solve any situation in any way they see fit. Players usually have the option of a direct fight approach, a stealthy circumvention or a trickier “social” route. While the series mostly managed to allow such diverse playstyles, the previous entry was criticized for not having the breadth of options it purported to possess. Such problems were addressed in the director’s cut version, but “Mankind Divided” will need to have those issues addressed right from the beginning.

Dishonored 2 (Arkane Studios)



The first “Dishonored” game was a surprise hit in 2012, as both an original IP and as a game that followed in the footsteps of Deus Ex by allowing varied playstyles. Now “Dishonored 2,” which was first announced at E3 2015, hopes to expand on the stealth-action of its predecessor with a new character and a new setting.
This year, “Dishonored 2” needs to show some actual gameplay at E3, as the only existing media of it are some screenshots and a pre-rendered trailer. The gameplay would need to demonstrate something genuinely new and interesting about the game. Otherwise, gamers might get the impression that, while it may be good, “Dishonored 2” is just a “newer version of the first game.”

Call of Cthulhu (Cyanide Studio)


Announced only a few days before E3 was set to begin, “Call of Cthulhu” is set to be the latest in a genre of games that does not get as much love as it should. The “cosmic horror” mythos penned by H.P. Lovecraft has long served as a font of inspiration from many games, such as FromSoftware’s “Bloodborne”, but only a few have attempted to directly adapt the written works themselves.

Based on a pen-and-paper RPG that was itself based on an actual Lovecraft story, “Call of Cthulhu” will have players taking on the role of Edward Pierce, a private investigator in 1920s Boston. While investigating a mysterious death on Darkwater Island, Pierce finds himself embroiled in the island’s disturbing eldritch history. Judging by the press release, the game might include some version of the fan favorite “Sanity Mechanic”, which was used to great effect in an older Lovecraft-inspired game “Eternal Darkness”.