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Mace & Crown | June 25, 2017

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'Call of Duty: Infinite Warfare:' Great Campaign, Failing Multiplayer

‘Call of Duty: Infinite Warfare:’ Great Campaign, Failing Multiplayer
Morgan Engelhardt
News Editor

On Nov. 4, Activision released its newest installment in the “Call of Duty” series: Infinite Warfare. The game was released in three different versions: Standard Edition, Legacy and Legacy Pro. Standard contained just Infinite Warfare, while Legacy and Legacy Pro both included “Modern Warfare Remastered.”

The campaign is definitely the shining star of this Call of Duty. The game is set in the future where humanity has taken to living on the planets, moons and asteroids of the Milky Way galaxy protected by space Marines. You play as Nick Reyes, a jet-pilot and newly made captain after disaster strikes Earth from a group of space terrorists led by Admiral Salen Kotch (Kit Harrington). You are joined by Ethan, a Marine robot designed to take orders, and Nora Salter, Reyes’ partner and friend. This small band of space Marines is tasked with ensuring the survival of Earth and protecting the dwindling resources that the galaxy has to offer.

Infinite Warfare offers a great seven hour campaign full of space adventures and tales of heroics as the galaxy is constantly under attack. It offers intense action and an amazing script that helps the player experience emotion for the characters. It singularly focuses on the success of a mission being more important than the people who are actually involved, which is seen by the multiple deaths throughout the story. The characters have so much personality that it’s hard not to feel for them during times of loss and tragedy, which are the most prevalent feelings the player experiences in this game. However, while the campaign has had rave reviews, the multiplayer seems to be lacking.

The multiplayer was met with intense hatred by most Call of Duty fans because of its futuristic themes that has almost made the franchise into a Halo knockoff. It is similar to Black Ops III, the game preceding Infinite Warfare, by having multiple “Specialists” that the player can choose from. Each has their own special weapon that is loaded after a certain amount of XP is reached in online games.

Infinite Warfare’s multiplayer almost seems like a step back from Black Ops III, with the multiplayer maps seeming small and the movement feeling sluggish. Although there have been new features like being able to upgrade guns from previous Call of Duty games, the ability to wall-run and boost jump doesn’t make this game feel any closer to the classics like Call of Duty Modern Warfare II and World at War. The maps are made awkwardly for these new futuristic movements and prohibits the player from being able to correctly play.

Lastly,  there is co-op zombie mode known as “Zombies in Spaceland.” This game mode almost saves the game because it’s far more enjoyable than the actual multiplayer mode. This time around, this mode offers carton cut scenes and ‘80s type characters that find their way into an abandoned amusement park known as Spaceland. The Spaceland characters include the talents of Ike Barinholtz as “The Jock,” Seth Green as “The Dork,” Jay Pharoh as “The Rapper,” and Sasheer Zamata as “The Valley Girl.” There are also special appearances by a mysterious DJ, voiced by David Hasselhoff.

Overall, most people were not surprised by the lack of a good multiplayer. However, it was surprising that this Call of Duty game has such an intense and action-packed campaign mode and a well-made zombie game mode. The game is worth buying for its campaign, but the multiplayer game-mode was much better in the previous Call of Duty games.