• James Finney

'Battlefield V' Dev talks show real progress


Courtesy Dice

Tech Editor | James Finney


The development of “Battlefield V” is finally showing real progress in the direction that fans want, just a month and some change prior to the game’s launch on Nov. 20. The “Battlefield V” Dev talks that started in early September have begun to directly address issues brought up by members of the “Battlefield” YouTube community.


Since the “Battlefield V” reveal event on May 23, the Dice development team has been plagued by controversy and criticism over the new gameplay and cosmetic changes being made to the “Battlefield” franchise.


Tensions rose with certain elements of the community who felt that aspects of “Battlefield V,” such as the new attrition system (a new gameplay change by Dice that starts players off with very little ammunition in an attempt to make them rely on their teammates more) were taking the game in the wrong direction.


In response, Dice has launched one of the most transparent PR campaigns in video game history.


While controversy over the attrition system hasn’t changed much, half the player base seems to love it and the other half seems to hate it. Players have generally been receptive to the changes made to gunplay and customization.


Specifically, in Dice’s latest Dev Talk on Oct. 5, the developers discussed tuning they made to a certain controversial weapon, alongside talk about the larger changes to the gunplay and weapon progression at large.


The Dev Talk included a look at the new progression tree for weapons in “Battlefield V.” Players will now unlock weapon attachments and cosmetics together as they earn experience with the gun. The tree ends in a gameplay “assignment” or short mission that will result in a high-tier reward that players can equip on their gun to show their mastery of the weapon.


Weapons upgrades are being changed from a system of ‘hard upgrades’ that made the weapons objectively better to a system of customization. This provides gameplay benefits at the cost of some kind of hindrance such as a higher recoil or a smaller magazine.


More fundamental gameplay elements like recoil and damage numbers are also being tuned. Assault rifles across the board are receiving slight damage nerfs, and the STG-44 is being given special attention to ensure that the gun is less effective at shorter ranges.


The design philosophy as described by Dice developer Adriaan De Ruijter is to make each weapon distinct and learnable.


Every single one of these changes were either explicit suggestions made by the fan base or solutions to problems identified by players in the closed alpha and open beta.


Dice is making real strides towards the product that fans want to see, and it’s already showing in the player base’s change in attitude.


Alongside all the pragmatic changes to the game, Dice has also shown off screenshots of how beautiful the game looks, showing that the devs aren’t afraid of a little fanfare either. Looks at the interior of cockpits, glances at two new maps set in the fields of France and the deserts of north Africa. Even a gif of a tank being dropped through a building, all show how beautifully the game is rendered.


If things keep going in this direction, it should be a comfortable ride to Nov. 20. Fans should enjoy the peace they have before holiday season hits, and “Battlefield V” kicks in door.


Mace & Crown

  • Black Facebook Icon
  • Black Instagram Icon
  • Black Twitter Icon
  • molumen-phone-icon
  • 5a374462598836.4730543615135714263667