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Mace & Crown | March 23, 2017

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'Rainbow Six: Siege' Serves up Major Changes Following Year 2

Deck: How continued support can make-up for a rough start

Brooke Nicholson
Contributing Writer

“Rainbow Six”, the highly tactical, modern video game franchise following the fictional international counter-terrorist unit, Rainbow, has successfully pumped out 18 games after the initial release of Tom Clancy’s novel in 1998. The strategic first-person shooter is no exception to the ups and downs of the gaming industry, recently seeing its latest game change from “Rainbow Six: Patriots” to “Rainbow Six: Siege.” After Siege’s initial release in December of 2015, the game underwent an evolution and revitalization that brought players back into the fold, but not without a few bumps and bruises.

Starting off with a smaller fan base in general with little advertising, “Rainbow Six: Siege” gained little attention at the beginning of its initial launch back in 2015. Players who picked up the game within weeks of its release found themselves with a heap of bugs and issues that plagued every aspect of the game. With its skewed matchmaking system, glitches, light punishment to cheaters and unreliable servers, Siege’s popularity and sales suffered, though it still received critical acclaim for its core gameplay. Players found themselves waiting nearly 20-30 minutes to be placed into a game, only to have their character killed off within 3 minutes of a round, mostly because of rampant cheaters, glitches or unfair rank matchmaking, and having to repeat the cycle all over again. Ubisoft quickly acknowledged these mistakes within the game, and released their first year add-on for Siege, which included major updates and bug fixes that quickly began gaining momentum for players around the globe.

By the end of its first year, Siege saw an increase in its number of players, reaching 10 million after its release of new characters and four new maps. Siege quickly became an almost entirely different game from its initial launch and it was for the better. The praised core gameplay remained the same, but the structure around it was vastly improved. Ubisoft continues to tinker with the various aspects of the game, such as playing around with the customization of operators, to the new and improved matchmaking system, as well as touching up and perfecting their ranking system.

This is surprisingly refreshing and unique coming from a modern-day gaming developer; to release a game that didn’t do well right off the bat but continuously supported it post-release and successfully worked in updates and patches that eventually made the game a more pleasurable experience. As we’ve seen numerous amount of times, developers can expect a game to succeed on name recognition alone with very little support after release. For example, “Tony Hawk’s Pro Skater 5” tanked big time even though it had been an immensely popular video game series, all because of the unfinished state it was released in, and how the developer did little to nothing to help it get back up.

With the most recent release of Siege’s newest update, “Year 2: Operation Velvet Shell,” the game has seen its number of players increase exponentially, bringing with it new critical acclaim coming from every corner of the gaming community. With the efforts of Ubisoft’s team, along with its ever-growing fan base, continuing to work and grow “Rainbow Six: Siege,” they helped bring the game back up in the ranks to let players experience its amazing potential. Having gone from little to no hope for the game during the beta to a game with its own big e-sports tournament, Ubisoft managed the difficult challenge of ensuring Siege’s success through constant support. Players can continue to look forward to new maps that will be available for free, new operators to play with, new customization options for both operators and their weapons as well as a polished-up main menu and updates. Hopefully, the dedication from the Siege development team will keep making Siege one of the better FPS games out there on the market right now.