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Mace & Crown | December 17, 2017

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'Prey' Review: Popular Shooter Returns to Xbox One, PS4 and PC

Daija Marrow | Contributing Writer

“Prey” was released by Bethesda Softworks and Arkane Studios on May 26, 2017 on the Xbox One, PS4 and PC. This open world game is a first person survival shooter. It was made as a reboot to the original “Prey” game released on PCs in 1998.

The reality that a popular shooter was being recreated worried experienced gamers causing negative responses before the game released. With almost a month since its release, the game has received an 8/10 review from IGN and other trusted sources such as Polygon and Game Informer.

In the newly released title, the player acts as Morgan Yu. He/She is aboard a ship named Talos I, orbiting the moon. Morgan is attempting to protect the world from an alien entity known as the typhon. Upon its discovery, the humans within Talos I began experimenting with the alien by implanting it into their own bodies, giving them special typhon abilities.

Morgan must navigate a deadly alien infested ship with limited supplies and questionable allies. Since Morgan has no memory of himself or the past, he’s forced to make decisions based off of his quick judgment and the word of those around him.

As a survival game with a horror factor done by Bethesda, it can be compared to titles such as “Fallout,” “Dead Space” and “Dishonored” but becomes its own game with the level of difficulty. The beginning is slow, giving the player a feel for controls, surroundings and how the enemy will interact with them.

There are three bars to start off the game: Health, Shield and Psi. Stamina is less important, yet precious. It appears as a transparent white bar when sprint or attack is used, and it quickly regenerates but is minimal without upgrades. Where a full bar of stamina is depleted with four swings of a wrench, five are needed to kill the weakest of typhon.

Inventory can be increased with neuromod upgrades and the space is much needed. Any junk that can be picked up becomes useful since necessities such as ammo, weapons, health and quest items are created from said junk. The Talos I station is massive and has Recyclers and Fabricators scattered throughout. They are required for survival and difficult to find or keep track of so holding on to the junk until one is reached is a recurring cycle.

Bethesda has concepts and Easter eggs thrown into different series of their games. The most obvious one in this title is the name Talos, where, in the “Elder Scrolls” series, Talos is the name of a warrior God. On the Talos I station, there is a map that can be attained in Security Areas that are either locked or guarded. When that map is uploaded, locations of Recyclers, Medical Operators, ect, are revealed.

This is a concept that was used in “Doom,” another Bethesda title, requiring players to be strategic to get to the map or more observant if they choose to play without it. Another “Doom” take away is the weapons wheel. Instead of going to the inventory for every weapon change or being limited to only four quick options, the weapons wheel allows the player to choose between as many weapons and abilities as they desire while slowing time.

As far as the story goes, like the “Elder Scrolls” and “Fallout,” there are full books and emails that can be read, contributing to the main story. There is also an array of optional side quests that build the main character. With that considered, the average time of gameplay is 16 hours.

“Prey” is a game where the player can choose to be stealthy and strategic, run and gun or sprint past every enemy. Each approach could work, yielding different results, but the variety of enemies and limited materials forces the player to adapt. Considering the fair share of jump scares, pleasing visuals and hanging suspense, Bethesda and Arkane did not disappoint with “Prey.”